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Comment Re:Why did they think it's worth it? (Score 2) 12

Cisco used to do a ton of acquisitions like this, ones that look pointless, but serve some function. And the function is to get pre-screened engineers, as well as stymie a potential competitor in a field that they might want to enter in the future. Of course, Altman being Altman, they massively overpaid for this one. Effectively they are paying $3B to acquire 191 employees, not all of which will be kept. That works out to around $15.7M per employee before layoffs. By contrast, Cisco used to pay around $100M per company, and inflation isn't THAT bad. Also, Cisco had enormous profits and swimming pools filled with cash to do this with. OpenAI loses $5B/year, and you could heat a city of 1M people with the heat of all the cash they burn.

Comment Re:Due Dilligence (Score 1) 42

What it means is that the party line from Meta is that it's full of lies, but they know it's all true. Hence blank accusations instead of refutation. Bozworth proving once again that tech executives are at least out of touch, if not complete idiots. I long for the days of press releases instead of social media tirades, too.

Comment Probably an excuse to fire senior devs (Score 2) 32

I would really like to see the results broken down by experience level. For juniors? Sure, and that's been replicated in many studies. I want to see how their tools work for developers with 5+ years experience. Or are they just firing every experienced dev and replacing them with bootcamp grads armed with an AI coding tool, since they're so much more productive now?

Comment Re: More anti-features from nvidia? (Score 1) 131

It has nothing to do with reaction speed, and everything to do with collision algorithms. A target can only be hit if it's visible, and the higher frame-rate allows more frames where the target can be hit.

More detail: take the case of a projectile traveling between the player's weapon and a target that appears for n milliseconds, and a frame-rate r in frames/sec. The number of frames that target is visible, and hence can be hit by the projectile, is proportional to n * r. With a lower frame-rate, the target will be visible, and hence available to be hit, for fewer frames than it would with a higher frame-rate, reducing the chance of hitting the target.

LTT did a video on this a couple of years ago. But I'm lazy, and I'm not going to look it up.

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